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The [[$selfillumtint]] [[VMT command]] is used to adjust the color of [[$selfillum]].  | The [[$selfillumtint]] [[VMT command]] is used to adjust the color of [[$selfillum]].  | ||
  "$selfillumtint" {{todo|values?}}  |   "$selfillumtint" {{todo|values?}}  | ||
{{todo|$selfillummask}}  | |||
==See Also==  | ==See Also==  | ||
Revision as of 00:39, 13 July 2008
The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.
- Alternatively, for Dx9 only, see $selfillum_envmapmask_alpha to use the alpha channel of the $envmapmask VTF for the luminosity map.
 - For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.
 
VMT syntax example
"LightmappedGeneric" { "$basetexture" "props/tvscreen005a" "$selfillum" "1" "$surfaceprop" "glass" }
Additional Parameters
$selfillumtint
The $selfillumtint VMT command is used to adjust the color of $selfillum.
"$selfillumtint"
Todo: values?
Todo: $selfillummask
See Also
- $selfillum_envmapmask_alpha
 - $basetexture
 - $envmapmask (specular mask)
 - $envmap (environment map)
 - $phong (diffuse reflection)