$selfillum: Difference between revisions
		
		
		
		
		
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==See Also==  | ==See Also==  | ||
*[[$selfillum_envmapmask_alpha]]  | * [[$selfillum_envmapmask_alpha]]  | ||
* [[$basetexture]]  | |||
* [[$envmapmask]] (specular mask)  | |||
* [[$envmap]] (environment map)  | |||
* [[$phong]] (diffuse reflection)  | |||
[[Category:List of Shader Parameters]]  | [[Category:List of Shader Parameters]]  | ||
[[Category:VMT Lighting]]  | [[Category:VMT Lighting]]  | ||
Revision as of 20:34, 12 July 2008
The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.
- Alternatively, for Dx9 only, see $selfillum_envmapmask_alpha to use the alpha channel of the $envmapmask VTF for the luminosity map.
 - For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.
 
VMT syntax example
"LightmappedGeneric" { "$basetexture" "props/tvscreen005a" "$selfillum" "1" "$surfaceprop" "glass" }
Additional Parameters
$selfillumtint
The $selfillumtint VMT command is used to adjust the color of $selfillum.
"$selfillumtint"
Todo: values?
See Also
- $selfillum_envmapmask_alpha
 - $basetexture
 - $envmapmask (specular mask)
 - $envmap (environment map)
 - $phong (diffuse reflection)