$selfillum: Difference between revisions
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==See Also== | ==See Also== | ||
*[[$selfillum_envmapmask_alpha]] | * [[$selfillum_envmapmask_alpha]] | ||
* [[$basetexture]] | |||
* [[$envmapmask]] (specular mask) | |||
* [[$envmap]] (environment map) | |||
* [[$phong]] (diffuse reflection) | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT Lighting]] | [[Category:VMT Lighting]] |
Revision as of 21:34, 12 July 2008
The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.
- Alternatively, for Dx9 only, see $selfillum_envmapmask_alpha to use the alpha channel of the $envmapmask VTF for the luminosity map.
- For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.
VMT syntax example
"LightmappedGeneric" { "$basetexture" "props/tvscreen005a" "$selfillum" "1" "$surfaceprop" "glass" }
Additional Parameters
$selfillumtint
The $selfillumtint VMT command is used to adjust the color of $selfillum.
"$selfillumtint"
Todo: values?
See Also
- $selfillum_envmapmask_alpha
- $basetexture
- $envmapmask (specular mask)
- $envmap (environment map)
- $phong (diffuse reflection)