LightmappedGeneric: Difference between revisions
		
		
		
		
		
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| mNo edit summary | No edit summary | ||
| Line 9: | Line 9: | ||
| * VTF Texture References: | * VTF Texture References: | ||
| : [[$basetexture]] | : [[$basetexture]] | ||
| :: [[$basetexturetransform]] | |||
| :: [[$selfillum]] | :: [[$selfillum]] | ||
| ::: [[$selfillumtint]] | ::: [[$selfillumtint]] | ||
| :: [[$basetexturenoenvmap]] (dx9) | :: [[$basetexturenoenvmap]] (dx9) | ||
| : [[$basetexture2]] | |||
| :: [[$basetexturetransform2]] | |||
| :: [[$basetexture2noenvmap]] (dx9) | :: [[$basetexture2noenvmap]] (dx9) | ||
| : [[$bumpmap]] | : [[$bumpmap]] | ||
| :: [[$bumpmapframe]] | :: [[$bumpmapframe]] | ||
| :: [[$bumptransform]] | :: [[$bumptransform]] | ||
| :: [[$nodiffusebumplighting]] (dx9) | :: [[$nodiffusebumplighting]] (dx9) | ||
| : [[$bumpmap2]] (dx9) | |||
| :: [[$bumpmapframe2]] (dx9) | |||
| : [[$detail]] | : [[$detail]] | ||
| :: [[$detailframe]] (dx9) | :: [[$detailframe]] (dx9) | ||
Revision as of 14:42, 11 November 2007
"lightmappedgeneric" {
  "$basetexture" "Path/To/Vtf"
} 
- The most common Shader used for brushwork textures.
- Only the $basetexture line is required.
- A basetexture is multiplied by a lightmap.
Parameters
- VTF Texture References:
- $basetexture
- $basetexture2
- $bumpmap
- $bumpmap2 (dx9)
- $bumpmapframe2 (dx9)
 
- $detail
- $detailframe (dx9)
- $detail_alpha_mask_base_texture (dx9)
- $detailscale
 
- $envmapmask
- Cube Map reflections:
- (unknown ...)
- $frame2 (dx9)
- $fresnelreflection
- $albedo (dx9)