$selfillum: Difference between revisions

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The [[$selfillum]] [[VMT command]] uses the [[alpha channel]] of the [[$basetexture]] to set minumum clamps on the lighting, making it seem like the material glows in the dark.
The [[$selfillum]] [[VMT command]] uses the [[alpha channel]] of the [[$basetexture]] to set minumum clamps on the lighting, making it seem like the material glows in the dark.
* Alternatively, for Dx9 only, see [[$selfillum_envmapmask_alpha]] to use the alpha channel of the [[$envmapmask]] VTF for the luminosity map.
* Alternatively, for Dx9 only, see [[$selfillum_envmapmask_alpha]] to use the alpha channel of the [[$envmapmask]] VTF for the luminosity map.
* For the texture's alpha channel, a value of ''255'' means 100% self-illumination, while an alpha value of ''0'' means 0% self-illumination.
==VMT syntax example==
==VMT syntax example==
  "[[LightmappedGeneric]]"
  "[[LightmappedGeneric]]"
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     "[[$surfaceprop]]" "glass"
     "[[$surfaceprop]]" "glass"
  }
  }
* For the texture's alpha channel, a value of ''255'' means 100% self-illumination, while an alpha value of ''0'' means 0% self-illumination.


==Additional Parameters==
==Additional Parameters==

Revision as of 15:14, 5 April 2008

The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.

  • Alternatively, for Dx9 only, see $selfillum_envmapmask_alpha to use the alpha channel of the $envmapmask VTF for the luminosity map.
  • For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.

VMT syntax example

"LightmappedGeneric"
{
    "$basetexture" "props/tvscreen005a"
    "$selfillum" "1"
    "$surfaceprop" "glass"
}

Additional Parameters

$selfillumtint

The $selfillumtint VMT command is used to adjust the color of $selfillum.

"$selfillumtint"

Todo: values?

See Also