Info projecteddecal: Difference between revisions
Jump to navigation
Jump to search
m (minoro) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=info_projecteddecal}} | {{wrongtitle|title=info_projecteddecal}} | ||
{{base_point}} | |||
== Entity description == | == Entity description == | ||
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the '''Activate''' input. | An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the '''Activate''' input. | ||
* See also [[Decals|Creating Decals]] | |||
* See also [[Infodecal]]}} | |||
{{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}} | {{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}} | ||
Line 23: | Line 25: | ||
== Outputs == | == Outputs == | ||
*{{o targetname}} | *{{o targetname}} | ||
Revision as of 14:48, 12 April 2008
Template:Wrongtitle Template:Base point
Entity description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
- See also Creating Decals
- See also Infodecal}}
Keyvalues
- <decal>
- Distance
- <float> Distance from the origin to project the decal.
Inputs
- Template:I targetname
- Activate
- Force the decal to apply itself to the world.