$nocull: Difference between revisions
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Make the surface two-sided. Only useful if the material is <code>[[$translucent]]</code> or <code>[[$alpha]]</code>. | |||
[[Category:List of Shader Parameters]] | $nocull 1 | ||
[[Category:List of Shader Parameters|n]] | |||
[[Category:VMT Transparency]] | [[Category:VMT Transparency]] | ||
Revision as of 13:30, 12 July 2008
Make the surface two-sided. Only useful if the material is $translucent or $alpha.
$nocull 1