VERTEX BUFFER SIZE: Difference between revisions

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A great concern for many mappers, as if the amount of vertices on screen exceeds 32768, the game will crash out horribly. By changing brushes into func_detail, you can avoid this issue (unless those brushes aren't detail, but then you'll just have to wait for valve to up the limit.)
The VERTEX_BUFFER_SIZE is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.


[[Category:Level_Design]]
[[Category:Level_Design]]

Revision as of 19:53, 22 July 2005

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The VERTEX_BUFFER_SIZE is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.