Vgui: Difference between revisions
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[[Category:Glossary]][[Category:Programming]] | [[Category:Glossary]][[Category:Programming]] | ||
{{stub}} | {{stub}} | ||
The VGUI system, which stands for '''V''' | The VGUI system, which stands for '''V'''alve '''G'''raphical '''U'''ser '''I'''nterface, mimics most of the Windows controls but is rendered using the Source engine for both in-game and out-of-game uniform UI display. VGUI is platform independent and is Unicode compliant for ease of localization. | ||
== See Related == | == See Related == | ||
[[VGUI_Documentation|VGUI Programming Documentation]] | [[VGUI_Documentation|VGUI Programming Documentation]] |
Revision as of 16:12, 31 July 2005
The VGUI system, which stands for Valve Graphical User Interface, mimics most of the Windows controls but is rendered using the Source engine for both in-game and out-of-game uniform UI display. VGUI is platform independent and is Unicode compliant for ease of localization.