Prop scaleable: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
* | * '''Name''' | ||
: <string> Name of entity | : <[[string]]> Name of entity | ||
* {{kv studiomodel}} | * {{kv studiomodel}} | ||
* [[ | * '''Skin''' | ||
: <[[integer]]> Skin of model | |||
* {{kv angles}} | * {{kv angles}} | ||
Revision as of 13:48, 7 June 2008
This point based entity is available in only Half-Life 2: Episode Two.
Creates a model that can be scaled through inputs. Can be scaled over time to create a gradual scaling effect.
See also
Keyvalues
- Name
- <string> Name of entity
- <integer> Skin of model
Outputs
Usage
You can fire several inputs to a prop_scaleable. The only one that is used by Valve is:
- SetScaleX <Integer>
- SetScaleY <Integer>
- SetScaleZ <Integer>
This sets the scale of the X Y and Z. Since this entity can be scaled over time, you must specify this in the input. For example, SetScaleX 10000.0 2 Would make it scale 10,000 times it's current size over a period of two seconds.