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== How CCP maps play differently ==
== How CCP maps play differently ==
CCP maps have some inherent differences that set them apart from the stock maps, which leads to challenge the player and the map authors in new ways.
Domination maps have some strategies that set them apart from the stock maps, which leads to challenge the player and the map authors in new ways.


; You have no "base"
; Your base is always changing
:When playing a CCP map, you will notice that it is not only possible but common that the node you initially spawned from will be taken by the opposing team. You don't have any "bases" to work from, and you only control whatever defensive positions you manage to find/create.
:At the beginning, you do have a "base" nut after that, it may get quickly taken. you spawn at capture points that you own, and are not under attack, unless all of them are. you can "choose between defending you current capture points, or scouting out and capturing new ones. while it may seem like a good idea to just go out and capturing capture points mindlessly, it may be easier to win if you defend your points too, so the other team can't capture them.


; You must hurry
; there is a new strategy
:A CCP map is a race - you must capture the opposing team's nodes faster than they capture yours.
:when playing, there are 2 ways to win. you must decide whether to capture many capture points and hold them, or try to capture them all.
 
; There are two chokepoints instead of one
:To excel in a CCP map you must execute strong offensive tactics to capture new nodes, while maintaining a solid defense to prevent your nodes from being recaptured; but because of the inherent one-way nature of these maps, groups of players will never be around the same location of the map at the same time.


; Enemies can come from any direction
; Enemies can come from any direction
:A map built with alternate routes between its nodes can become extremely simple to flank the opposing team on.
:Most domination maps seem like mazes, with many paths leading to one point. you must be wary, and look in all directions before charging into a dangerous situation.


{{note|This is a crucial piece of information for mappers to take into account. You need to be very careful when it comes to balancing this type of map, as the gameplay is already chaotic and unstable to begin with.}}
{{note|This is a crucial piece of information for mappers to take into account. You need to be very careful when it comes to balancing this type of map, as the gameplay is already chaotic and unstable to begin with.}}

Revision as of 16:46, 4 June 2008

Overview

Domination maps have 2 specific goals: To capture all the points or to reach 100% domination points. Domination is started with both teams owning 1 capture point, and then they go out to capture the remaining 5 capture points (there are 7 to begin with). each capture point has its own spawn points. If you do not control any capture points, you cannot spawn in the main map, and instead spawn in the jail. When 1 team captures all the capture points, the team with no capture points can capture another capture point before they die, so they can spawn again. If all the members of the team with no capture points fail to capture a point before they die, the team who owns all the capture points wins!

The alternative to capturing all points is to reach 100% domination points. when you capture more capture points, you collect domination points faster. if you control no capture points, you don't get any domination points. when 1 team reached 100% domination, they win.

How CCP maps play differently

Domination maps have some strategies that set them apart from the stock maps, which leads to challenge the player and the map authors in new ways.

Your base is always changing
At the beginning, you do have a "base" nut after that, it may get quickly taken. you spawn at capture points that you own, and are not under attack, unless all of them are. you can "choose between defending you current capture points, or scouting out and capturing new ones. while it may seem like a good idea to just go out and capturing capture points mindlessly, it may be easier to win if you defend your points too, so the other team can't capture them.
there is a new strategy
when playing, there are 2 ways to win. you must decide whether to capture many capture points and hold them, or try to capture them all.
Enemies can come from any direction
Most domination maps seem like mazes, with many paths leading to one point. you must be wary, and look in all directions before charging into a dangerous situation.
Note.pngNote:This is a crucial piece of information for mappers to take into account. You need to be very careful when it comes to balancing this type of map, as the gameplay is already chaotic and unstable to begin with.

Proof of concept

Although nobody has yet released a finished CCP map to serve as an example, Hovis has made the original POC map available right here.

See also