Func brush: Difference between revisions
Jump to navigation
Jump to search
m (typo & minor tidy) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=func_brush}} | {{wrongtitle|title=func_brush}} | ||
{{base_brush}} | |||
== Entity description == | == Entity description == | ||
Line 48: | Line 49: | ||
== Outputs == | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
Revision as of 17:06, 11 April 2008
Template:Wrongtitle Template:Base brush
Entity description
A brush entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities by adding more functionality.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid
- solidbsp
- <boolean> Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush.
- excludednpc
- <target_destination> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
- <boolean> If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.
Flags
- 2 : Ignore player +USE
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- Template:I shadow
- Template:I enabledisable
- Template:Ep2 add
- Set excludednpc
- Set invert_exclusion