Bounding box: Difference between revisions
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The '''Bounding Box''' is a simple, rectilinear box that encloses all the [[Solid]] parts of a model; ie. its [[Collision Hull]], [[Hitbox]]es, etc. | The '''Bounding Box''' is a simple, rectilinear box that encloses all the [[Solid]] parts of a model; ie. its [[Collision Hull]], [[Hitbox]]es, etc. | ||
* Any geometry outside the Bounding Box (eg a Viewcone) will be regarded as [[NotSolid]] to Bullets, Line of Sight and Solid Objects. | * Any geometry outside the Bounding Box (eg a Viewcone) will be regarded as [[NotSolid]] to Bullets, Line of Sight and Solid Objects. | ||
* It is used only for crude ''proximity tests'' | * It is used only for crude ''proximity tests'' so that no sophisticated (expensive) collision tests need to be performed against objects which do not enter the Bounding Box. | ||
==See Also== | ==See Also== |
Revision as of 08:31, 11 April 2008
The Bounding Box is a simple, rectilinear box that encloses all the Solid parts of a model; ie. its Collision Hull, Hitboxes, etc.
- Any geometry outside the Bounding Box (eg a Viewcone) will be regarded as NotSolid to Bullets, Line of Sight and Solid Objects.
- It is used only for crude proximity tests so that no sophisticated (expensive) collision tests need to be performed against objects which do not enter the Bounding Box.
See Also
- Anatomy of a Model
- Surrounding Bounds section CollisionProperty article.
- $bbox is the QC command for defining a Model's Bounding Box.