Bounding box: Difference between revisions

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The '''Bounding Box'''  is a simple, rectilinear box that encloses all the [[Solid]] parts of a model; ie. its [[Collision Hull]], [[Hitbox]]es, etc.  
The '''Bounding Box'''  is a simple, rectilinear box that encloses all the [[Solid]] parts of a model; ie. its [[Collision Hull]], [[Hitbox]]es, etc.  
* Any geometry outside the Bounding Box (eg a Viewcone) will be regarded as [[NotSolid]] to Bullets, Line of Sight and Solid Objects.
* Any geometry outside the Bounding Box (eg a Viewcone) will be regarded as [[NotSolid]] to Bullets, Line of Sight and Solid Objects.
* It is used only for crude ''proximity tests''; so that no sophisticated (expensive) collision tests need to be performed against objects which do not enter the Bounding Box.
* It is used only for crude ''proximity tests'' so that no sophisticated (expensive) collision tests need to be performed against objects which do not enter the Bounding Box.


==See Also==
==See Also==

Revision as of 08:31, 11 April 2008

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The Bounding Box is a simple, rectilinear box that encloses all the Solid parts of a model; ie. its Collision Hull, Hitboxes, etc.

  • Any geometry outside the Bounding Box (eg a Viewcone) will be regarded as NotSolid to Bullets, Line of Sight and Solid Objects.
  • It is used only for crude proximity tests so that no sophisticated (expensive) collision tests need to be performed against objects which do not enter the Bounding Box.

See Also