User:Baliame: Difference between revisions
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* [[Creating a Spawnroom]] | * [[Creating a Spawnroom]] | ||
* [[Creating a box dropper]] | * [[Creating a box dropper]] | ||
* [[Creating a Linear Gameplay Map]] | * [[TF2/Creating_a_Linear_Gameplay_Map|Creating a Linear Gameplay Map]] | ||
== Favorites == | == Favorites == |
Revision as of 14:51, 4 May 2008
Help Available
- I am an experienced tester willing to try and feedback on your mods in beta. Multiplayer only.
- I have a very basic knowledge of C++, willing to take job as main programmer for simple mods or do small jobs for more professional ones.
About Me
- Baliame. B-a-l-i-a-m-e. Pleased to meet you.
- Real name: Ákos Tóth
- Country: Hungary
- City: Tiszaújváros
- Address: You won't get it street told ya number.
- Age: 16
- Job: Student in one of the elitest high schools of Hungary.
- Hobbies: Programming. I was using Turbo Pascal since I was 9, and lately I started learning C++. I hate it but I still keep going :D
- Addictions: Team Fortress 2, Counter-Strike: Source (meh, strictly surfing though), World of Warcraft.
- Source SDK project: Currently working on the map cp_infiltrate and cp_sewer for Team Fortress 2.
- Edits: 565 (08:15, 19 Nov 2007 (PST))
- Talk about me here!
- Need my help?
Subpages
Steam games owned
- Call of Duty 4: Modern Warfare
- Codename Gordon
- Counter-Strike
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes
- Counter-Strike: Source
- Darwinia
- Dawn of War
- Dawn of War: Winter Assault
- Dawn of War: Dark Crusade
- Day of Defeat
- Day of Defeat: Source
- Deathmatch Classic
- Deus Ex
- Garry's Mod
- Half-Life
- Half-Life 2
- Half-Life 2: Deathmatch
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Half-Life: Blue Shift
- Half-Life: Opposing Force
- Half-Life: Source
- Half-Life Deathmatch: Source
- Peggle Deluxe
- Peggle Extreme
- Portal
- Rag Doll Kung Fu
- Sam & Max Episode 4: Abe Lincoln Must Die!
- Team Fortress 2
- Team Fortress Classic
- The Ship
Major Contributions
- Most of the TF2 entities.
- Creating a Capture Point
- Creating a Spawnroom
- Creating a box dropper
- Creating a Linear Gameplay Map