Talk:Item item crate: Difference between revisions
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(Custom dynamic content?) |
(Multiplayer question) |
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Something I've always wondered is how to make an item_item_crate spawn a custom dynamic amount. Let's say the player isn't allowed to have grenades yet, and only has the pistol, and you want the crates to provide only a fair amount of medkits and pistol ammo. I only see the crate being able to contain entity types, and not specific named entities. --[[User:Andreasen|Andreasen]] 13:09, 19 Mar 2006 (PST) | Something I've always wondered is how to make an item_item_crate spawn a custom dynamic amount. Let's say the player isn't allowed to have grenades yet, and only has the pistol, and you want the crates to provide only a fair amount of medkits and pistol ammo. I only see the crate being able to contain entity types, and not specific named entities. --[[User:Andreasen|Andreasen]] 13:09, 19 Mar 2006 (PST) | ||
=Multiplayer= | |||
Anybody know how to get this working in multiplayer? When items are spawned, they cannot be picked up. Will do code changes if required. --[[User:Daedalus|Daedalus]] 01:33, 26 Jan 2007 (PST) |
Revision as of 02:33, 26 January 2007
Something I've always wondered is how to make an item_item_crate spawn a custom dynamic amount. Let's say the player isn't allowed to have grenades yet, and only has the pistol, and you want the crates to provide only a fair amount of medkits and pistol ammo. I only see the crate being able to contain entity types, and not specific named entities. --Andreasen 13:09, 19 Mar 2006 (PST)
Multiplayer
Anybody know how to get this working in multiplayer? When items are spawned, they cannot be picked up. Will do code changes if required. --Daedalus 01:33, 26 Jan 2007 (PST)