Source SDK Release Notes: Difference between revisions

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(added note about SDK Beta)
(Updated for 03/24/08 release.)
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== Source SDK Update 03/24/2007 ==
| This is information related to the current '''Source SDK''' main release.<br>
For information about '''Source SDK Beta''' test releases, see [[SDK Beta]].
|}
 
== Source SDK Update 11/14/2007 ==


== Current Known Issues ==
== Current Known Issues ==


* You must add this to the launch options for the Source SDK in order to edit games that run using the Ep1 version of the Source engine
* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  -engine ep1
* Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
* The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK.
* The Particle Editor is not presently included in the Source SDK.
* When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
* Updated SDK shaders are not presently included in the Source SDK.
* The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher.
* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer since.


See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.
Also see [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi Bugzilla Bug Database] for a more complete list of known issues and workarounds.


== Enhancements ==
== Enhancements ==


=== SDK Content ===
=== SDK Source Code ===
* Map source for Portal level 'testchamber_a_05' is included for reference.
* Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.
* In order to support multiple versions of the SDK tools the directory structure underneath 'sourcesdk\bin' has changed.
  'sourcesdk\bin'              - contains binaries needed to run the Source SDK launcher
  'sourcesdk\bin\ep1\bin      - contains Ep1 engine compatible versions of the SDK tools
  'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools


=== SDK Launcher ===
=== SDK Launcher ===
* SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.
* There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.  
 
=== Hammer ===
* Two new lighting preview modes are available in Hammer.
 
=== Model Viewer ===
* Models are automatically centered when loaded in Faceposer.


== Bug fixes ==
== Bug fixes ==
=== SDK Launcher ===
* Fixed crash and corrupt configurations for users that don’t own any Orange Box games.


=== Hammer ===
=== Hammer ===
* Cubemaps can now be built for maps running in the Orange Box engine.
* Fixed crash when loading a .VMF with HL2 is set to the active game.
* Added Hammer models and materials that were missing in the 11/07 release.
* Fixed crash when opening VGUI model browser in Ep1 engine version of Hammer.


=== SDK Launcher ===
=== Model Viewer ===
* Fixed changes to GameConfig.txt being lost randomly
* Fixed crash when loading a model with HL2 set to the active game.


=== Model Viewer ===
=== Model Compiler ===
* Fixed crash opening 'Load Model' dialog in HLMV with HL2:Episode Two set as the current game.
* Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.


== Previous Releases ==
== Previous Releases ==

Revision as of 11:20, 24 March 2008

Source SDK Update 03/24/2007

Current Known Issues

  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  • Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
  • The Particle Editor is not presently included in the Source SDK.
  • Updated SDK shaders are not presently included in the Source SDK.

Also see Source SDK Known Issues or Bugzilla Bug Database for a more complete list of known issues and workarounds.

Enhancements

SDK Source Code

  • Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.

SDK Launcher

  • There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.

Hammer

  • Two new lighting preview modes are available in Hammer.

Model Viewer

  • Models are automatically centered when loaded in Faceposer.

Bug fixes

SDK Launcher

  • Fixed crash and corrupt configurations for users that don’t own any Orange Box games.

Hammer

  • Fixed crash when loading a .VMF with HL2 is set to the active game.

Model Viewer

  • Fixed crash when loading a model with HL2 set to the active game.

Model Compiler

  • Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.

Previous Releases

  • Click here for information on previous releases.