Reference model: Difference between revisions
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== Reference.smd == | == Reference.smd == | ||
The reference.smd, conventionally named <code><modelname>_ref.smd</code>, contains some of the information that goes into the reference.mdl, but not all of it: | The reference.smd, conventionally named <code><modelname>_ref.smd</code>, contains some of the information that goes into the reference.mdl, but not all of it: | ||
* Skeletal bone hierarchy (nodes) and "idle" bone coordinates (skeleton) | * Skeletal bone hierarchy (nodes) and "idle" bone coordinates (skeleton) | ||
* Render Mesh origin, vertex and UV map coordinates (for lod_0) | |||
* Filename of the default Skin VMT(s) | |||
* etc | * etc | ||
[[category:modeling]] | [[category:modeling]] |
Revision as of 16:41, 29 April 2008
Reference.mdl
The Reference.mdl, conventionally named <modelname>.mdl
, contains a range of key information for an in game model:
- The model's Origin, which is used to align its rendermesh (VTX), collisionmodel (PHY), gibs, etc to the Model Entity's position in the World.
- The names of any sound WAV files used by this model.
- The names of the VMT files to use as Skins. (or is this in VTX / VVD files ?)
- The name of the PHY file to use as a collisionmodel.
- The names of the MDL files used to store animations.
- etc
Reference.smd
The reference.smd, conventionally named <modelname>_ref.smd
, contains some of the information that goes into the reference.mdl, but not all of it:
- Skeletal bone hierarchy (nodes) and "idle" bone coordinates (skeleton)
- Render Mesh origin, vertex and UV map coordinates (for lod_0)
- Filename of the default Skin VMT(s)
- etc