Reference model: Difference between revisions

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== Reference.smd ==
== Reference.smd ==
The reference.smd, conventionally named <code><modelname>_ref.smd</code>, contains some of the information that goes into the reference.mdl, but not all of it:
The reference.smd, conventionally named <code><modelname>_ref.smd</code>, contains some of the information that goes into the reference.mdl, but not all of it:
* The default Origin
* Render Mesh (for lod_0)
* UV map geometry and default Skin filename
* Skeletal bone hierarchy (nodes) and "idle" bone coordinates (skeleton)
* Skeletal bone hierarchy (nodes) and "idle" bone coordinates (skeleton)
* Render Mesh origin, vertex and UV map coordinates (for lod_0)
* Filename of the default Skin VMT(s)
* etc
* etc


[[category:modeling]]
[[category:modeling]]

Revision as of 16:41, 29 April 2008

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Reference.mdl

The Reference.mdl, conventionally named <modelname>.mdl, contains a range of key information for an in game model:

  • The model's Origin, which is used to align its rendermesh (VTX), collisionmodel (PHY), gibs, etc to the Model Entity's position in the World.
  • The names of any sound WAV files used by this model.
  • The names of the VMT files to use as Skins. (or is this in VTX / VVD files ?)
  • The name of the PHY file to use as a collisionmodel.
  • The names of the MDL files used to store animations.
  • etc

Reference.smd

The reference.smd, conventionally named <modelname>_ref.smd, contains some of the information that goes into the reference.mdl, but not all of it:

  • Skeletal bone hierarchy (nodes) and "idle" bone coordinates (skeleton)
  • Render Mesh origin, vertex and UV map coordinates (for lod_0)
  • Filename of the default Skin VMT(s)
  • etc