$collisionmodel: Difference between revisions
Jump to navigation
Jump to search
Tip:Use
Tip:If your model has moving parts that need to collide, including ragdoll limbs, use
Warning:Collision meshes should be extremely low-poly in comparison to body meshes, and even lod meshes. See collision mesh.
m (→Options) |
m (→Usage) |
||
| Line 9: | Line 9: | ||
== Usage == | == Usage == | ||
[[$collisionmodel]] <collision mesh SMD> | [[$collisionmodel]] "<collision mesh SMD>.smd" | ||
{ | { | ||
<options> | <options> | ||
Revision as of 06:29, 28 April 2008
The QC command $collisionmodel is used to embed a non-animated collision mesh in a model, for use in VPhysics calculations.
vcollide_wireframe 1 to view collision meshes in-game.$collisionjoints.Usage
$collisionmodel "<collision mesh SMD>.smd" { <options> }
Options
$mass <float|kilograms>- Manually set the mass of the model.
$automass- Tells StudioMDL to calculate the mass of the model (based on the volume of the collision SMD and the density/thickness of the material defined in its prop_data).
$concave- By default StudioMDL will generate a single convex hull by bridging any concavities in a collision SMD. You can create a concave hull by including multiple, overlapping convex meshes in your SMD, and using the $concave command to tell StudioMDL to preserve concavities by using multiple convex pieces. The resulting hull structure is a bit like a Rigid ragdoll.
$maxconvexpieces <int>- By default, StudioMDL limits a concave collision model to twenty convex pieces. This command can be used to override the limit - for instance if you are creating an unusually complex collision model.
Note:Introduced with the Orange Box. In the Ep1 engine, run StudioMDL with -fullcollidewhen compiling instead.$masscenter <vector|offset>- Override the center of mass, in local coords.
$inertia <int|scale>- Inertia scale.
$damping <int|scale>- Linear damping scale.
$rotdamping <int|scale>- Rotational damping scale.
$drag <int|scale>- Scales air resistance.
Example
$collisionmodel "tree_deciduous_01a_physbox.smd"
{
$mass 350.0
$concave
}