$surfaceprop: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
TomEdwards (talk | contribs) mNo edit summary |
||
Line 22: | Line 22: | ||
[[Category:QC Commands]] | [[Category:QC Commands|s]] | ||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT Common]] | [[Category:VMT Common]] |
Revision as of 11:57, 27 April 2008
The $surfaceprop command is used to apply a set of physic-interaction attributes to a Model (as a QC command) or a Brush Material (as a VMT command).
- The basic principle is the same in both cases; the $surfaceprop may affect :
- the object's density for physics calculations such as $automass,
- what sounds it makes when it collides,
- what particles it emits when shot,
- what decals it acquires when shot, etc
- what gibs it throws up if it breaks.
- HLMV can be used to generate blocks of .QC file that sets the surface properties correctly.
- If no $surfaceprop is defined, the "default" surfaceprop (which is something like concrete) is used.
- See also $jointsurfaceprop.
- See also propdata.
Example Syntax
$surfaceprop "<surfaceproperty_name>"
where
- <surfaceproperty_name>
- is a brush surface property defined in the
/scripts/surfaceproperties.txt
file (see Material Surface Property), - or a model surface property defined in the
/scripts/surfaceproperties_hl2.txt
file.