$surfaceprop: Difference between revisions
		
		
		
		
		
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| * [[HLMV]] can be used to generate blocks of .QC file that sets the surface properties correctly.   | * [[HLMV]] can be used to generate blocks of .QC file that sets the surface properties correctly.   | ||
| * If no $surfaceprop is defined, the "default" surfaceprop (which is something like concrete) is used. | * If no $surfaceprop is defined, the "default" surfaceprop (which is something like concrete) is used. | ||
| * See also [[$jointsurfaceprop]]. | |||
| ==Example Syntax== | ==Example Syntax== | ||
Revision as of 20:17, 30 March 2008
The $surfaceprop command is used to apply a set of physic-interaction attributes to a Model (as a QC command) or a Brush Material (as a VMT command).
- The basic principle is the same in both cases; the $surfaceprop may affect :
- the object's density for physics calculations such as $automass,
- what sounds it makes when it collides,
- what particles it emits when shot,
- what decals it acquires when shot, etc
- what gibs it throws up if it breaks.
 
- HLMV can be used to generate blocks of .QC file that sets the surface properties correctly.
- If no $surfaceprop is defined, the "default" surfaceprop (which is something like concrete) is used.
- See also $jointsurfaceprop.
Example Syntax
$surfaceprop "<surfaceproperty_name>"
where
- <surfaceproperty_name>
- is a brush surface property defined in the /scripts/surfaceproperties.txtfile (see Material Surface Property),
- or a model surface property defined in the /scripts/surfaceproperties_hl2.txtfile.