Info projecteddecal: Difference between revisions
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{{wrongtitle|title=info_projecteddecal}} | {{wrongtitle|title=info_projecteddecal}} | ||
==Entity | == Entity description == | ||
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the '''Activate''' input. | An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the '''Activate''' input. | ||
==Availability== | == Availability == | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}} | {{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}} | ||
==Keyvalues== | == Keyvalues == | ||
*{{kv targetname}} | *{{kv targetname}} | ||
*{{kv angles}} | *{{kv angles}} | ||
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:<float> Distance from the origin to project the decal. | :<float> Distance from the origin to project the decal. | ||
==Inputs== | == Inputs == | ||
*{{i targetname}} | *{{i targetname}} | ||
*'''Activate''' | *'''Activate''' | ||
:Force the decal to apply itself to the world. | :Force the decal to apply itself to the world. | ||
==Outputs== | == Outputs == | ||
*{{o targetname}} | *{{o targetname}} | ||
==See | == See also == | ||
* [[Decals|Creating Decals]] | |||
* [[Creating Decals]] | |||
* [[Infodecal]] | * [[Infodecal]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 04:01, 11 February 2008
Entity description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <decal>
- Distance
- <float> Distance from the origin to project the decal.
Inputs
- Template:I targetname
- Activate
- Force the decal to apply itself to the world.