Logic measure movement: Difference between revisions
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Note: Useful for simulating motion outside of the hierarchy system.
Warning: Does not properly update collision physics on the object being moved.
m (→Inputs: targetdestination) |
Angry Beaver (talk | contribs) m (pretty sure this is still the case correct me if wrong) |
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An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity. | An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity. | ||
{{note | Useful for simulating motion outside of the hierarchy system. }} | |||
{{warning | Does not properly update collision physics on the object being moved. }} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 09:51, 7 December 2006
Entity Description
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.


Keyvalues
- MeasureTarget
- <target_destination> Entity whose movement you want to measure.
- MeasureReference
- <target_destination> The movement of Entity to Measure will be measured relative to this entity.
- Target
- <target_destination> This entity will be moved to mimic the motions of Entity to Measure.
- TargetReference
- <target_destination> The Entity to Move will move relative to this entity.
- TargetScale
- <float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
- MeasureType
- <choices> What to measure.
Literal Value Description 0 Position (origin) 1 Eye position (angles)
Inputs
- SetMeasureTarget <target_destination>
- Set the Entity to Measure, whose movement should be measured.
- SetMeasureReference <target_destination>
- Set the Measure Reference entity.
- Target <target_destination>
- Set the Entity to Move, which will be moved to mimic the measured entity.
- SetTargetReference <target_destination>
- Set the Movement Reference entity.
- SetTargetScale <float>
- Set the scale to divide the measured movements by.
- Enable
- Enable the logic_measure_movement.
- Disable
- Disable the logic_measure_movement.