Talk:Logic measure movement
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Collision model issues?
There is a warning on this page stating that collisions are not properly updated. In exactly what way does this affect the second entity? Does it still happen? I might test the entity out to see if there are any problems. Solokiller 04:02, 29 July 2011 (PDT)
- The collision box for the second entity DOES NOT MOVE. When the first is moved, the second object VISIBLY moves, but you can walk over to it's ORIGINAL position and actually bump into it. (Rendermouse, 5/18,2012)
- This seems to be issue only for physically simulated objects like prop_physics. Though not sure if it's actually an issue considering it makes no sense for object to be physically simulated and at the same time moved by logic_measure_movement and so should be matter of disabling the motion on such entity. Can still get stuck inside the collision if it moves into the player --Nescius (talk) 14:26, 2 May 2025 (PDT)