Func brush: Difference between revisions
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{{wrongtitle|title=func_brush}} | {{wrongtitle|title=func_brush}} | ||
==Entity | == Entity description == | ||
A [[ | A [[brush entity]] with various features. Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities by adding more functionality. | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
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|} | |} | ||
* '''solidbsp''' | * '''solidbsp''' | ||
: {{boolean}} Set this if this brush is in | : {{boolean}} Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush. | ||
* '''excludednpc''' | * '''excludednpc''' | ||
: <target_destination> If an NPC classname (i.e. [[npc_zombie]]) is specified here, NPCs of that type won't collide with these brushes. | : <target_destination> If an NPC classname (i.e. [[npc_zombie]]) is specified here, NPCs of that type won't collide with these brushes. | ||
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: {{boolean}} If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid. | : {{boolean}} If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid. | ||
==Flags== | == Flags == | ||
* 2 : Ignore player +USE | * 2 : Ignore player +USE | ||
==Inputs== | == Inputs == | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{i renderfields}} | * {{i renderfields}} | ||
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: Set invert_exclusion | : Set invert_exclusion | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]] | ||
[[Category:Brush Entities]] |
Revision as of 09:31, 14 February 2008
Entity description
A brush entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities by adding more functionality.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
Literal Value Description 0 Toggle 1 Never Solid 2 Always Solid
- solidbsp
- <boolean> Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush.
- excludednpc
- <target_destination> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
- <boolean> If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.
Flags
- 2 : Ignore player +USE
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- Template:I shadow
- Template:I enabledisable
- Template:Ep2 add
- Set excludednpc
- Set invert_exclusion