Func wall toggle: Difference between revisions

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Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''.
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''.


A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.


==Keyvalues==
==Keyvalues==

Revision as of 21:23, 20 February 2007

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Entity Description

Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.

A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Keyvalues

<integer> The minimum level of ambient light that hits this brush.

Flags

  • 1 : Starts Invisible

Inputs

Toggle the brush on/off. When off, the brush will be non-solid and invisible.

Outputs