$basetexture: Difference between revisions
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* "rotate" values are 0-360 degree UV angles. | * "rotate" values are 0-360 degree UV angles. | ||
* Note: You must include all variables. | * Note: You must include all variables. | ||
===$basetextureoffset=== | |||
$basetextureoffset <> | |||
* {{todo|dx8 version of center?}} | |||
===$basetexturescale=== | |||
$basetexturescale <> | |||
* {{todo|dx8 version of scale?}} | |||
==See Also== | ==See Also== |
Revision as of 01:07, 7 April 2008
Usage
- $basetexture specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.
- If the basetexture.vtf has an alpha channel (ie it's 32bit rather than 24bit) this can be used as luminositymap ($selfillum).
VMT syntax and default values
LightmappedGeneric { $basetexture "path/to/vtf" $basetexturetransform "center .5 .5 scale 1 1 rotate 0 translate 0 0" }
Available values
$basetexture
"$basetexture" "Path/TextureA"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
TextureA
is the filename; ieTextureA.vtf
. - Notice the
.vtf
file extension is not used in VMT texture references.
$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Transforms the image from the base texture before use in the material.
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" values are UV 0.1 coordinates.
- "scale" values are UV divisors. (Values of
2
will make the transformed texture half as big.) - "translate" values are UV 0.1 coordinates.
- "rotate" values are 0-360 degree UV angles.
- Note: You must include all variables.
$basetextureoffset
$basetextureoffset <>
- Todo: dx8 version of center?
$basetexturescale
$basetexturescale <>
- Todo: dx8 version of scale?