$selfillum: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 11: Line 11:
The [[$selfillumtint]] [[VMT command]] is used to adjust the color of [[$selfillum]].
The [[$selfillumtint]] [[VMT command]] is used to adjust the color of [[$selfillum]].
  "$selfillumtint" {{todo|values?}}
  "$selfillumtint" {{todo|values?}}
[[Category:List of Shader Parameters]]
[[Category:VMT Lighting]]

Revision as of 20:10, 4 April 2008

The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.

  • For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.
"LightmappedGeneric"
{
    "$basetexture" "props/tvscreen005a"
    "$selfillum" "1"
    "$surfaceprop" "glass"
}

$selfillumtint

The $selfillumtint VMT command is used to adjust the color of $selfillum.

"$selfillumtint"

Todo: values?