Texture: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 14: Line 14:
  1024
  1024
  2048
  2048
4096


== External links ==
== External links ==

Revision as of 01:05, 16 March 2008

A texture is an image used to create a material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.

Valid dimensions (in pixels)

1
2
4
8
16
32
64
128
256
512
1024
2048
4096

External links

  • Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
  • VTF Plug-in for Photoshop - adds VTF format support to Photoshop (6.0+).

See also