$nocull: Difference between revisions
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* Make the surface two-sided. | * Make the surface two-sided. | ||
* Add this line if you want your texture to be visible from both sides. This is only applicable for flat objects like glass or wire fences. | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT Lighting]] | [[Category:VMT Lighting]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 22:22, 8 November 2007
"$nocull" 1
- Make the surface two-sided.
- Add this line if you want your texture to be visible from both sides. This is only applicable for flat objects like glass or wire fences.