$model (VMT): Difference between revisions
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Tip:Remember that the basic shader type for all models is VertexLitGeneric and a model's VMT and VTF files should be stored in
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[[$model | The [[VMT command]] '''$model''' flags a material for use on models, rather than a [[brush]]. It is necessary for any material used as a model skin. | ||
== VMT syntax example == | |||
== | |||
$model 1 | $model 1 | ||
{{tip|Remember that the basic shader type for all models is [[VertexLitGeneric]] and a model's [[VMT]] and [[VTF]] files should be stored in <code>materials/models/</code>. See also [[Materials for models]].}} | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] |
Revision as of 11:40, 31 March 2008
The VMT command $model flags a material for use on models, rather than a brush. It is necessary for any material used as a model skin.
VMT syntax example
$model 1

materials/models/
. See also Materials for models.