Actbusy Queues: Difference between revisions
		
		
		
		
		
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|  (Deleted info merged into ai_goal_actbusy_queue.) | mNo edit summary | ||
| Line 9: | Line 9: | ||
| An '''<font color="blue">ai_goal_actbusy_queue</font>''' tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal. | An '''<font color="blue">ai_goal_actbusy_queue</font>''' tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal. | ||
| ==See also== | ==See also== | ||
| [[Actbusy]] | * [[Actbusy]] | ||
| [[Info_node_hint]] | * [[Info_node_hint]] | ||
| [[Activities]] | * [[Activities]] | ||
| [[Category:AI]] | [[Category:AI]] | ||
Revision as of 23:51, 5 April 2006

Actbusy Queues are a superset of the Actbusy system. They're less useful than the base Actbusy system, having been created to solve a single specific problem: making a queue of NPCs. If you're trying to do anything other than that in your map, it isn't what you're looking for.
Structure

An ai_goal_actbusy_queue tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal.