Console Command List/R: Difference between revisions
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|valign="top"|[[rope_wind_dist]]||1000||||Don't use CPU applying small wind gusts to ropes when they're past this distance. | |valign="top"|[[rope_wind_dist]]||1000||||Don't use CPU applying small wind gusts to ropes when they're past this distance. | ||
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[[Category:Console Commands]] | |||
Revision as of 13:30, 28 January 2008
| Command | Default | Cheat? | Help Text |
|---|---|---|---|
| r_3dnow | 1 | hl2 : to make engine uses amd 3dnow registers | |
| r_3dsky | 1 | Yes | Enable the rendering of 3d sky boxes |
| r_AirboatPitchCurveLinear | 60 | Yes | None |
| r_AirboatPitchCurveZero | 25 | Yes | None |
| r_AirboatRollCurveLinear | 120 | Yes | None |
| r_AirboatRollCurveZero | 90 | Yes | None |
| r_AirboatViewBlendTo | 1 | Yes | None |
| r_AirboatViewBlendToScale | 0 | Yes | None |
| r_AirboatViewBlendToTime | 1 | Yes | None |
| r_AirboatViewDampenDamp | 1 | Yes | None |
| r_AirboatViewDampenFreq | 7 | Yes | None |
| r_AirboatViewZHeight | 0 | Yes | None |
| r_ambientlightingonly | 0 | Yes | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_aspectratio | 0 | Yes | None |
| r_avglight | 1 | None | |
| r_avglightmap | 0 | None | |
| r_cheapwaterend | None | ||
| r_cheapwaterstart | None | ||
| r_cleardecals | Usage r_cleardecals <permanent>. | ||
| r_ClipAreaPortals | 1 | Yes | None |
| r_colorstaticprops | 0 | Yes | None |
| r_debugcheapwater | 0 | Yes | None |
| r_debugrandomstaticlighting | 0 | Yes | Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. |
| r_decal_cullsize | 5 | Decals under this size in pixels are culled | |
| r_decals | 2048 | None | |
| r_decalstaticprops | 1 | Decal static props test | |
| r_DispBuildable | 0 | Yes | None |
| r_DispDrawAxes | 0 | None | |
| r_DispEnableLOD | 0 | None | |
| r_DispFullRadius | 400 | Radius within which a displacement will stay at its highest LOD | |
| r_DispLockLOD | 0 | None | |
| r_DispRadius | 500 | None | |
| r_DispSetLOD | 0 | None | |
| r_DispTolerance | 5 | None | |
| r_DispUpdateAll | 0 | None | |
| r_DispUseStaticMeshes | 1 | Yes | High end machines use static meshes. Low end machines use temp meshes. |
| r_DispWalkable | 0 | Yes | None |
| r_DoCovertTransitions | 0 | None | |
| r_dopixelvisibility | 1 | None | |
| r_drawbatchdecals | 1 | Render decals batched. | |
| r_DrawBeams | 1 | Yes | None |
| r_drawbrushmodels | 1 | Yes | Render brush models. |
| r_drawclipbrushes | 0 | Yes | Draw clip brushes |
| r_drawdecals | 1 | Yes | Render decals. |
| r_drawdetailprops | 1 | None | |
| r_DrawDisp | 1 | Yes | Toggles rendering of displacment maps |
| r_drawentities | 1 | Yes | None |
| r_drawflecks | 1 | None | |
| r_drawfullskybox | 1 | Yes | None |
| r_drawleaf | -1 | Yes | Draw the specified leaf. |
| r_drawlightcache | 0 | Yes | 0: off 1: draw light cache entries2: draw rays |
| r_drawlightinfo | 0 | Yes | None |
| r_drawlights | 0 | Yes | None |
| r_drawmodeldecals | 1 | None | |
| r_DrawModelLightOrigin | 0 | Yes | None |
| r_drawmodelstatsoverlay | 0 | Yes | None |
| r_drawmodelstatsoverlaydistance | 500 | Yes | None |
| r_drawmodelstatsoverlaymax | 1 | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |
| r_drawmodelstatsoverlaymin | 0 | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |
| r_drawopaquerenderables | 1 | Yes | None |
| r_drawopaqueworld | 1 | Yes | None |
| r_drawothermodels | 1 | Yes | None |
| r_drawparticles | 1 | Yes | Enable/disable particle rendering |
| r_drawpixelvisibility | 0 | Show the occlusion proxies | |
| r_DrawPortals | 0 | Yes | None |
| r_DrawRain | 1 | Yes | Enable/disable rain rendering. |
| r_drawrenderboxes | 0 | Yes | None |
| r_drawropes | 1 | Yes | None |
| r_drawskybox | 1 | Yes | None |
| r_DrawSpecificStaticProp | -1 | None | |
| r_drawsprites | 1 | Yes | None |
| r_drawstaticprops | 1 | Yes | None |
| r_drawtranslucentrenderables | 1 | Yes | None |
| r_drawtranslucentworld | 1 | Yes | None |
| r_drawvgui | 1 | Yes | Enable the rendering of vgui panels |
| r_drawviewmodel | 1 | Yes | None |
| r_drawworld | 1 | Yes | Render the world. |
| r_dynamic | 1 | None | |
| r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
| r_eyegloss | 1 | None | |
| r_eyemove | 1 | None | |
| r_eyes | 1 | None | |
| r_eyeshift_x | 0 | None | |
| r_eyeshift_y | 0 | None | |
| r_eyeshift_z | 0 | None | |
| r_eyesize | 0 | None | |
| r_eyewaterepsilon | 7 | Yes | None |
| r_farz | -1 | Yes | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
| r_flashlightconstant | 0 | Yes | None |
| r_flashlightdrawfrustum | 0 | None | |
| r_flashlightdrawfrustumbbox | 0 | None | |
| r_flashlightdrawsweptbbox | 0 | None | |
| r_flashlightfar | 750 | Yes | None |
| r_flashlightfov | 45 | Yes | None |
| r_flashlightlinear | 100 | Yes | None |
| r_flashlightlockposition | 0 | Yes | None |
| r_flashlightmodels | 1 | None | |
| r_flashlightnear | 1 | Yes | None |
| r_flashlightnodraw | 0 | None | |
| r_flashlightoffsetx | 10 | Yes | None |
| r_flashlightoffsety | -20 | Yes | None |
| r_flashlightoffsetz | 24 | Yes | None |
| r_flashlightquadratic | 0 | Yes | None |
| r_flashlightvisualizetrace | 0 | Yes | None |
| r_flex | 1 | None | |
| r_flushlod | Flush and reload LODs. | ||
| r_ForceRestore | 0 | None | |
| r_ForceWaterLeaf | 1 | Enable for optimization to water - considers view in leaf under water for purposes of culling | |
| r_frustumcullworld | 1 | None | |
| r_JeepFOV | 90 | Yes | None |
| r_JeepViewBlendTo | 1 | Yes | None |
| r_JeepViewBlendToScale | 0 | Yes | None |
| r_JeepViewBlendToTime | 1 | Yes | None |
| r_JeepViewDampenDamp | 1 | Yes | None |
| r_JeepViewDampenFreq | 7 | Yes | None |
| r_JeepViewZHeight | 10 | Yes | None |
| r_lightaverage | 1 | Activates/deactivate light averaging | |
| r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting | |
| r_lightcachecenter | 1 | Yes | None |
| r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation | |
| r_lightmap | -1 | None | |
| r_lightstyle | -1 | None | |
| r_lockpvs | 0 | Yes | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_lod | -1 | None | |
| r_lod_noupdate | 0 | None | |
| r_mapextents | 16384 | Yes | Set the max dimension for the map. This determines the far clipping plane |
| r_maxdlights | 32 | None | |
| r_maxmodeldecal | 50 | None | |
| r_maxnewsamples | 6 | None | |
| r_maxsampledist | 128 | None | |
| r_minnewsamples | 3 | None | |
| r_mmx | 1 | hl1 and hl2 : to make engines use mmx registers | |
| r_modellodscale | 1 | 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models | |
| r_modelwireframedecal | 0 | Yes | None |
| r_newflashlight | 1 | Yes | None |
| r_newproplighting | 0 | None | |
| r_nohw | 0 | Yes | None |
| r_norefresh | 0 | None | |
| r_nosw | 0 | Yes | None |
| r_novis | 0 | Yes | Turn off the PVS. |
| r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
| r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
| r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
| r_occlusion | 1 | Activate/deactivate the occlusion system. | |
| r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. | |
| r_overlaywireframe | 0 | None | |
| r_PhysPropStaticLighting | 1 | None | |
| r_pixelvis_partial | 1 | None | |
| r_portalscloseall | 0 | None | |
| r_portalsopenall | 0 | None | |
| r_PortalTestEnts | 1 | Yes | Clip entities against portal frustums. |
| r_printdecalinfo | None | ||
| r_propsmaxdist | 1200 | Maximum visible distance | |
| r_radiosity | 4 |
| |
| r_rainalpha | 0 | None | |
| r_rainalphapow | 0 | None | |
| r_raindensity | 0 | None | |
| r_RainHack | 0 | None | |
| r_rainlength | 0 | None | |
| r_RainProfile | 0 | Enable/disable rain profiling. | |
| r_RainRadius | 1500 | None | |
| r_RainSideVel | 130 | How much sideways velocity rain gets. | |
| r_RainSimulate | 1 | Enable/disable rain simulation. | |
| r_rainspeed | 600 | None | |
| r_RainSplashPercentage | 20 | None | |
| r_rainwidth | 0 | None | |
| r_renderoverlayfragment | 1 | None | |
| r_rootlod | 0 | Root LOD | |
| r_ropebatch | 1 | None | |
| r_ropetranslucent | 1 | None | |
| r_screenfademaxsize | 0 | Maximum prop visible distance | |
| r_screenfademinsize | 0 | Minimum prop visible distance | |
| r_screenoverlay | None | ||
| r_sequence_debug | 0 | None | |
| r_shadowangles | Set shadow angles | ||
| r_shadowblobbycutoff | some shadow stuff | ||
| r_shadowcolor | Set shadow color | ||
| r_shadowdir | Set shadow direction | ||
| r_shadowdist | Set shadow distance | ||
| r_shadowids | 0 | None | |
| r_shadowlod | -1 | None | |
| r_shadowlodbias | 2 | None | |
| r_shadowmaxrendered | 32 | None | |
| r_shadowrendertotexture | 1 | Determines shadow quality - is the same as the "Shadow Detail" option in the menu | |
| r_shadows | 1 | Determines whether shadows are drawn | |
| r_shadowwireframe | 0 | Yes | None |
| r_showenvcubemap | 0 | Yes | None |
| r_skin | 0 | None | |
| r_skybox | 1 | Yes | Enable the rendering of sky boxes |
| r_snapportal | -1 | None | |
| r_spewleaf | 0 | None | |
| r_sse | 1 | hl2 : to make engine uses sse registers | |
| r_sse2 | 1 | hl2 : to make engine uses sse registers | |
| r_staticpropinfo | 0 | None | |
| r_teeth | 1 | None | |
| r_TransitionSensitivity | 6 | Controls when LODs are changed. Lower numbers cause more overt LOD transitions. | |
| r_updaterefracttexture | 1 | None | |
| r_vehicleBrakeRate | 1 | Yes | None |
| r_vehicleDrawDebug | 0 | Yes | None |
| r_VehicleViewClamp | 1 | Yes | None |
| r_VehicleViewDampen | 1 | Yes | None |
| r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
| r_visualizelighttraces | 0 | Yes | None |
| r_visualizelighttracesshowfulltrace | 0 | Yes | None |
| r_visualizeproplightcaching | 0 | None | |
| r_visualizetraces | 0 | Yes | None |
| r_WaterDrawReflection | 1 | Enable water reflection | |
| r_WaterDrawRefraction | 1 | Enable water refraction | |
| r_waterforceexpensive | 1 | None | |
| r_waterforcereflectentities | 0 | None | |
| r_worldlightmin | 0 | None | |
| r_worldlights | 2 | number of world lights to use per vertex | |
| rate | 12000 | Max bytes/sec the host can receive data | |
| rcon | Issue an rcon command. | ||
| rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
| rcon_password | 0 | remote console password. | |
| recompute_speed | Recomputes clock speed (for debugging purposes). | ||
| record | Record a demo. | ||
| +reload | None | ||
| -reload | None | ||
| reload | Reload the most recent saved game (add setpos to jump to current view position on reload). | ||
| removeid | Remove a user ID from the ban list. | ||
| removeip | Remove an IP address from the ban list. | ||
| replaydelay | 0 | None | |
| report_entities | Lists all entities | ||
| report_simthinklist | Lists all simulating/thinking entities | ||
| report_soundpatch | reports sound patch count | ||
| report_soundpatch | reports sound patch count | ||
| report_touchlinks | Lists all touchlinks | ||
| respawn_entities | Yes | Respawns all entities on the map. Is only usable on single player games. | |
| restart | Restart the game on the same level (add setpos to jump to current view position on restart). | ||
| retry | Retry connection to last server. | ||
| revert | Revert convars to their default values. | ||
| +right | None | ||
| -right | None | ||
| room_type | 0 | None | |
| rope_averagelight | 1 | Makes ropes use average of cubemap lighting instead of max intensity. | |
| rope_collide | 1 | Collide rope with the world | |
| rope_drawlines | 0 | None | |
| rope_shake | 0 | None | |
| rope_smooth | 1 | Do an antialiasing effect on ropes | |
| rope_smooth_enlarge | 1 | How much to enlarge ropes in screen space for antialiasing effect | |
| rope_smooth_maxalpha | 0 | Alpha for rope antialiasing effect | |
| rope_smooth_maxalphawidth | 1 | None | |
| rope_smooth_minalpha | 0 | Alpha for rope antialiasing effect | |
| rope_smooth_minwidth | 0 | When using smoothing, this is the min screenspace width it lets a rope shrink to | |
| rope_subdiv | 2 | Rope subdivision amount | |
| rope_wind_dist | 1000 | Don't use CPU applying small wind gusts to ropes when they're past this distance. |