Texture: Difference between revisions

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=== Valid dimensions (in pixels) ===
=== Valid dimensions (in pixels) ===
1
2
4
8
  16
  16
  32
  32

Revision as of 01:03, 16 March 2008

A texture is an image used to create a material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.

Valid dimensions (in pixels)

1
2
4
8
16
32
64
128
256
512
1024
2048

External links

  • Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
  • VTF Plug-in for Photoshop - adds VTF format support to Photoshop (6.0+).

See also