Texture: Difference between revisions
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=== Valid dimensions (in pixels) === | === Valid dimensions (in pixels) === | ||
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Revision as of 01:03, 16 March 2008
A texture is an image used to create a material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.
Valid dimensions (in pixels)
1 2 4 8 16 32 64 128 256 512 1024 2048
External links
- Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
- VTF Plug-in for Photoshop - adds VTF format support to Photoshop (6.0+).