Npc crow: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (added flying npc tag) |
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[[Image:crow.jpg|frame|right|An ''npc_crow'' entity.]] | [[Image:crow.jpg|frame|right|An ''npc_crow'' entity.]] | ||
{{flying npc}} | {{flying npc}} | ||
A crow. | |||
A crow. Simple ambient birds that fly away when they hear gunfire or when anything gets too close to them. | |||
* Make sure to place [[info_hint|info_hints]] to tell the bird where to fly. | |||
{{npcnote}} | {{npcnote}} |
Revision as of 15:24, 7 March 2008
Entity description
- This is a flying NPC that uses info_node_air, info_node_air_hint or path_tracks for AI navigation.
A crow. Simple ambient birds that fly away when they hear gunfire or when anything gets too close to them.
- Make sure to place info_hints to tell the bird where to fly.

Availability
Template:In game Template:Game, Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basenpc
- FlyAway <target_destination>
- Forces the crow to fly to the nearest Crow: Fly to point hint node.