Talk:Nodegraph: Difference between revisions

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(It's NOT the only way.)
 
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"Override jump permission  
==Override jump permission==
NPCs can jump from one hint of this type to another, if they can reach their destination and if doing so will not hurt them. This is the only way to allow NPCs to jump while navigating. Note that it is not required for an Antlion or Fast Zombie to make its leaping attack, but is for them to jump while moving to a location."
<blockquote>NPCs can jump from one hint of this type to another, if they can reach their destination and if doing so will not hurt them. This is the only way to allow NPCs to jump while navigating. Note that it is not required for an Antlion or Fast Zombie to make its leaping attack, but is for them to jump while moving to a location.</blockquote>
 
The only way? This is not quite correct. I've just tested this, and useing only Info Nodes, a Fast Zombie can automatically traverse obstacles - both gaps and heights. Consider rewriting this. --[[User:Andreasen|Andreasen]] 08:37, 6 Aug 2006 (PDT)
The only way? This is not quite correct. I've just tested this, and useing only Info Nodes, a Fast Zombie can automatically traverse obstacles - both gaps and heights. Consider rewriting this. --[[User:Andreasen|Andreasen]] 08:37, 6 Aug 2006 (PDT)
:Fixed, thanks. --[[user:TomEdwards|TomEdwards]] 09:33, 6 Aug 2006 (PDT)

Revision as of 09:33, 6 August 2006

Override jump permission

NPCs can jump from one hint of this type to another, if they can reach their destination and if doing so will not hurt them. This is the only way to allow NPCs to jump while navigating. Note that it is not required for an Antlion or Fast Zombie to make its leaping attack, but is for them to jump while moving to a location.

The only way? This is not quite correct. I've just tested this, and useing only Info Nodes, a Fast Zombie can automatically traverse obstacles - both gaps and heights. Consider rewriting this. --Andreasen 08:37, 6 Aug 2006 (PDT)

Fixed, thanks. --TomEdwards 09:33, 6 Aug 2006 (PDT)