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The '''$detail''' [[VMT]] parameter specifies the [[VTF]] texture to use for adding detail to the material surface. It is a greyscale image usually used (in conjunction with "[[$detailscale]]") to add higher resolution detail to the [[$basetexture]]. | The '''$detail''' [[VMT]] parameter specifies the [[VTF]] texture to use for adding detail to the material surface. It is a greyscale image usually used (in conjunction with "[[$detail#$detailscale|$detailscale]]") to add higher resolution detail to the [[$basetexture]]. | ||
== Basic VMT syntax == | == Basic VMT syntax == |
Revision as of 20:37, 1 March 2008
The $detail VMT parameter specifies the VTF texture to use for adding detail to the material surface. It is a greyscale image usually used (in conjunction with "$detailscale") to add higher resolution detail to the $basetexture.
Basic VMT syntax
"$detail" "Path/DetailmapA"
- where
Path
is the filepath relative to thegame_directory/materials
folder. - where
DetailmapA
is the filename; ieDetailmapA.vtf
.
Notice the .vtf
file extension is not used in VMT texture references.
Additional parameters
$detailscale
"$detailscale" float
Scales $detail texture where float
value is the scale factor.
$detailframe
"$detailframe"
- dx9
- TO DO
$detail_alpha_mask_base_texture
"$detail_alpha_mask_base_texture"
- dx9
- TO DO ... something to do with masking by the alpha channel of either $basetexture or $detail?