Constraint: Difference between revisions
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* [[phys_ragdollconstraint]] | * [[phys_ragdollconstraint]] | ||
* [[phys_spring]] constrains length and rotation like a spring. | * [[phys_spring]] constrains length and rotation like a spring. | ||
* [[phys_constraintsystem]] is used to manage a group of interacting constraints and keep them stable. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 11:55, 2 March 2008
Any entity that constrains one or more physically simulated entities (such as func_physbox or prop_physics) to each other.
Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:
Basic constraints
- phys_constraint constrains distance and rotation.
- phys_lengthconstraint constrains distance only.
- phys_keepupright constrains rotation only.
Specified constraints
- phys_ballsocket constrains distance to the origin specified.
- phys_hinge constrains distance and rotation to the axis specified.
- phys_slideconstraint constrains movement to the axis specified.
Complex constraints
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_spring constrains length and rotation like a spring.
- phys_constraintsystem is used to manage a group of interacting constraints and keep them stable.