Constraint: Difference between revisions

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* [[phys_ragdollconstraint]]
* [[phys_ragdollconstraint]]
* [[phys_spring]] constrains length and rotation like a spring.
* [[phys_spring]] constrains length and rotation like a spring.
* [[phys_constraintsystem]] is used to manage a group of interacting constraints and keep them stable.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 11:55, 2 March 2008

Any entity that constrains one or more physically simulated entities (such as func_physbox or prop_physics) to each other.

Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:

Basic constraints

Specified constraints

Complex constraints