Talk:Ai goal police: Difference between revisions
Jump to navigation
Jump to search
m (Npc_metropolice can be really difficult adversaries. (Just a note.)) |
No edit summary |
||
Line 1: | Line 1: | ||
When taking knock out into account, an [[npc_metropolice]] becomes a very deadly foe indeed, as shown where Gordon first meets Alyx: A chasing ''npc_metropolice'' moves faster than a zombie and can kill (or whatever) in one hit, so up close, inside buildings, I'd prefer a Combine elite soldier. --[[User:Andreasen|Andreasen]] 07:28, 15 Apr 2006 (PDT) | When taking knock out into account, an [[npc_metropolice]] becomes a very deadly foe indeed, as shown where Gordon first meets Alyx: A chasing ''npc_metropolice'' moves faster than a zombie and can kill (or whatever) in one hit, so up close, inside buildings, I'd prefer a Combine elite soldier. --[[User:Andreasen|Andreasen]] 07:28, 15 Apr 2006 (PDT) | ||
As far as knock-out goes being player only and whatnot, the metrocops kill citizens in one hit with the stunstick, so it can be presumed the same as knocking out for the player. |
Revision as of 19:14, 10 January 2007
When taking knock out into account, an npc_metropolice becomes a very deadly foe indeed, as shown where Gordon first meets Alyx: A chasing npc_metropolice moves faster than a zombie and can kill (or whatever) in one hit, so up close, inside buildings, I'd prefer a Combine elite soldier. --Andreasen 07:28, 15 Apr 2006 (PDT)
As far as knock-out goes being player only and whatnot, the metrocops kill citizens in one hit with the stunstick, so it can be presumed the same as knocking out for the player.