Map Compiling Theory: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (revert)
Line 1: Line 1:
[http://manor.xxxy.info/lib/chrome-plating.html chrome motorcycle ohio plating] [http://marikohaldeman.pop3.ru/article/93-adonis.html 93 adonis] [http://bidden.trickip.net/broery-marantika.html broery marantika mp3] [http://crystalmaes.pop3.ru/sitemap.html domain] [http://crystalmaes.pop3.ru/helix.html honda helix] [http://marikohaldeman.pop3.ru/article/rita-faltoyano.html rita faltoyano gallery] [http://marikohaldeman.pop3.ru/article/instructions.html bow by hair instructions make step step] [http://marikohaldeman.pop3.ru/article/mi-locura.html mi locura] [http://champ.zyns.com/articles/verizon-wireless.html verizon wireless] [http://churls.x24hr.com/view/pool-gate.html pool gate] [http://wezand.zyns.com/sitemap.html site] [http://champ.zyns.com/articles/plastic-surgeon.html plastic surgeon in fresno california] [http://manor.xxxy.info/lib/australia-surfers.html australia surfers paradise map] [http://bullet.x24hr.com/sitemap.html site] [http://debile.zyns.com/directory/yamaha-bikes.html yamaha bikes] [http://vikistetson.pop3.ru/sitemap.html http] [http://ardathvolkman.pop3.ru/lamb-gwen-stefanis.html l.a.m.b gwen stefanis line] [http://caritagaiter.pop3.ru/bananarama-venus.html bananarama venus] [http://award.xxxy.info/dahlonega-georgia.html dahlonega georgia] [http://marikohaldeman.pop3.ru/article/rj45-wall-jack.html rj45 wall jack wiring] [http://garter.trickip.net/q/galleries-of-teen.html free gallery teen thong] [http://johnetteduong.pop3.ru/point-of-sale.html point of sale cash register] [http://bullet.x24hr.com/lib/madrid-hotels.html madrid hotels] [http://award.xxxy.info/jessi-combs-pics.html jessi combs pics] [http://ardathvolkman.pop3.ru/local-tv-listings.html local tv listings] [http://garter.trickip.net/q/holmes-county.html county holmes lodging ohio] [http://edrisnester.pop3.ru/view/cursor.html myspace cursor code] [http://crystalmaes.pop3.ru/ossible.html ossible] [http://award.xxxy.info/doctor.html spyware doctor] [http://caritagaiter.pop3.ru/pine-valley-california.html pine valley california] [http://cures.xxxy.info/new/oak-harbor-singles.html oak harbor singles] [http://bullet.x24hr.com/lib/star-wars-torrent.html star wars torrent] [http://bullet.x24hr.com/lib/victoria-harbour.html victoria harbour ontario] [http://cameliathurmond.pop3.ru/topic/sissyboy.html sissy boy in dress] [http://murmur.xxxy.info/blog/computer-financing.html computer financing notebook] [http://wezand.zyns.com/small/anglican.html anglican catholic church] [http://bullet.x24hr.com/lib/bareminerals.html bareminerals] [http://knapp.xxxy.info/successful-home.html successful home businsses] [http://truth.trickip.net/sitemap.html sitemap] [http://marikohaldeman.pop3.ru/article/village-rental.html village rental speculator] [http://caritagaiter.pop3.ru/custom-map.html custom world map] [http://baken.x24hr.com/articles/jobs-cardiff.html jobs cardiff council] [http://churls.x24hr.com/view/thick-asians.html thick asians] [http://champ.zyns.com/articles/tracker-marine.html tracker marine group] [http://knapp.xxxy.info/mrexcel.html mrexcel] [http://truth.trickip.net/sitemap.html url] [http://wezand.zyns.com/small/inro.html inro] [http://garter.trickip.net/q/little-rock.html real estate little rock ar] [http://debile.zyns.com/directory/catholic-church.html catholic church] [http://garter.trickip.net/q/soso.html soso] [http://marikohaldeman.pop3.ru/article/slamming.html slamming door] [http://crystalmaes.pop3.ru/darlene-zschech.html darlene zschech worthy is the lamb] [http://wezand.zyns.com/small/aluminum-banquet.html aluminum banquet tables] [http://cures.xxxy.info/new/grupo-niche.html grupo niche] [http://champ.zyns.com/articles/lene-hefner.html lene hefner] [http://churls.x24hr.com/sitemap.html sitemap] [http://murmur.xxxy.info/sitemap.html http] [http://truth.trickip.net/brandy-have.html brandy have you ever] [http://churls.x24hr.com/view/northern-essex.html northern essex community college] [http://wezand.zyns.com/small/amateur-canada.html amateur canada] [http://bidden.trickip.net/what-is-cantonese.html what is cantonese style] [http://johnetteduong.pop3.ru/reforms-in-america.html america american development in latin latin reform state state] [http://johnetteduong.pop3.ru/write-your-own.html write your own debt settlement letter] [http://exult.zyns.com/ibuprophen.html ibuprophen] [http://exult.zyns.com/repentance-in.html repentance in islam] [http://lendshaft.x24hr.com/web-page-backgrounds.html web page background] [http://champ.zyns.com/articles/motocross-crashes.html crash jump motocross] [http://crystalmaes.pop3.ru/daily-record.html daily record] [http://murmur.xxxy.info/blog/aviator-balboa.html aviator balboa] [http://bullet.x24hr.com/lib/industrial-floor.html industrial floor scales] [http://johnetteduong.pop3.ru/season-finale.html season finale arrested development] [http://manor.xxxy.info/lib/stress-causes.html stress cause] [http://murmur.xxxy.info/sitemap.html website] [http://lendshaft.x24hr.com/sorry-poems-for.html sorry poems for friends] [http://bullet.x24hr.com/lib/discount-upholstery.html discount upholstery fabric] [http://hurls.trickip.net/sitemap.html www] [http://garter.trickip.net/q/used-feller.html used feller bunchers] [http://truth.trickip.net/sitemap.html sitemap] [http://exult.zyns.com/hawaii-wedding.html hawaii wedding] [http://murmur.xxxy.info/sitemap.html url] [http://bidden.trickip.net/solar-electricity.html solar electricity] [http://ardathvolkman.pop3.ru/anal-free-gay-pic.html anal free gay pic] [http://amiens.zyns.com/sitemap.html url] [http://churls.x24hr.com/view/great-lakes-educational.html great lakes educational loan services] [http://edrisnester.pop3.ru/view/discount-camping.html discount camping tents] [http://murmur.xxxy.info/blog/computers-for-sale.html computer sale] [http://cameliathurmond.pop3.ru/topic/aragorn-foot.html aragorn foot free link] [http://baken.x24hr.com/articles/hypnotherapy-self.html hypnosis hypnotherapy self] [http://exult.zyns.com/java-charting-free.html java charting free] [http://debile.zyns.com/directory/site-venezia-web.html site venezia web] [http://murmur.xxxy.info/blog/aiesec-uk.html aiesec uk] [http://wezand.zyns.com/small/auto-loans.html online car loan] [http://award.xxxy.info/angina-paper.html angina paper research] [http://marikohaldeman.pop3.ru/article/adidas-1.html adidas 1] [http://marikohaldeman.pop3.ru/sitemap.html page] [http://crystalmaes.pop3.ru/singer-houstons.html singer houstons eye gauge] [http://wezand.zyns.com/small/cancun-beach.html beach palace cancun] [http://award.xxxy.info/rocio.html rocio durcal] [http://ardathvolkman.pop3.ru/liquer.html liquer] [http://knapp.xxxy.info/leslie-neilson.html leslie neilson actor]
'''Original posted with permission ([http://www.game-edit.org/tutorials/general/compile_theory/compile_theory.shtml Source]).'''  
'''Original posted with permission ([http://www.game-edit.org/tutorials/general/compile_theory/compile_theory.shtml Source]).'''  



Revision as of 21:45, 7 February 2008

Original posted with permission (Source).

Introduction

Many people simply do not know or understand how and why a Source map needs to be compiled. A few do not even realize that their maps are being compiled. In this article I am going to attempt to explain how the process of creating a playable map from an editor file takes place. Though I will go into some detail on certain aspects of the compile process keep in mind this is not a tutorial on how to compile a map. It is to help you to understand what has to happen and why other things (like preventing leaks) are important.

The process of creating a playable Source map starts with an editor file. This file contains all the polygon data (aka brushes), entity data and texture data that will define how your finished map looks and acts. All the editors essentially serve the same purpose--to define how a level will appear. This is a key concept to understand: this is ALL the editors do. They do not create finished maps. All they do is give you a convenient way to prepare the polygon, lighting, and entity data for later processing. Once you have built a level in your editor and saved it to disk for safekeeping you will want to playtest it in Source to see how it turned out. To make sure that all your entities are working properly, that your lighting is correct, and that you have no bad "brushwork". In Hammer many people just "Run" the map and then, after some time "thinking", their computer opens Half-Life 2 and plops them gracelessly into their map. This simplistic event hides a more complex set of operations taking place out of sight of the user. Now, to the heart of the matter, what happens during that sometimes excruciatingly long "thinking time"? With even a decent sized map most people will notice their hard disk pounding away reading and writing data during this time. So what is your computer doing? It is compiling your map! Your editor has invoked a batch shell script (.bat) and is doing all of the following:

  1. Reading the .vmf file
  2. Executing the BSP program against the .vmf file
  3. Executing the VIS program against the new .bsp file
  4. Executing the RAD program against the .bsp file to add lighting information
  5. Moving your now finished .bsp to your Mods /maps directory
  6. Executing the game with parameters to run your map

You may be thinking "Damn, that's a lot of stuff to do. What's it all for?". Well that's what I'm here to explain.

Overview of the compile process

The following chart shows the overall process required to create a playable map file (.bsp).

<placeholder> .vmf > VBSP > intermediate .bsp > VVIS > VRAD > final .bsp </placeholder>

The compile tools

The table that follows should give you a good idea of what each tool does. The descriptions have been kept simple, since the tasks the tools perform involve some complex math and algorithms that you as a mapper have little need to know. As long as you understand what the tools are used for, that should suffice.

Tool Purpose
VBSP The BSP tool is the one that actually converts the .vmf file data into a usable .bsp file that the game engine can load. Once the BSP tool is run the map is essentially playable with the exception that it will have no visibility matrix and will have no lighting at all. Those crucial features are applied by the next two tools VIS and RAD.
VVIS This tool creates the visibility matrix for the map based on the level's geometry. This matrix is what determines which polygons the player can see, might see, and can't see from any given point within the level in game. It is critical that this tool be run on every .bsp you create. If it is not run then the entire level will be visible all the time which would, in all but the simplest of box maps, make the map unplayable due to video-lag. In-depth information about VIS can be found at visibility determination.
VRAD The RAD tool, or Radiosity tool, is responsible for generating and applying all lighting effects in a level. Everything from entity lights and the "sky" down to the lowly texture light has to be handled by this tool. A .bsp that has not had RAD run on it will appear pitch black in game or full-bright depending on video-mode and console-settings. This tool is normally the one responsible for slowing down compiles most of the time as it has to process huge amounts of data in the completion of its task. In-depth information about RAD can be found at RAD (technical).

Compile managers

Which compile tools?

Hammer ships with Valve's own compile tools. These are denoted by the presence of a 'v' preceding the tool name in the tools file name (i.e. vbsp.exe, vvis.exe, vrad.exe). In addition, Adam McKern is working on a new set of Source compiling tools (CSTBSP, CSTVIS, CSTRAD--known collectively as CST) that have refinements over and more options than the default tools. As of now CST does not have any big improvements over the Valve tools and it is not as thoroughly tested.

See also