Beams and Lasers: Difference between revisions
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{{abstract mapping}}__NOTOC__ | {{abstract mapping}}__NOTOC__ | ||
==Mapping== | |||
== Mapping == | |||
[[Beams and Lasers]] can be added to the map to interact with its environment and add to the scenery. | [[Beams and Lasers]] can be added to the map to interact with its environment and add to the scenery. | ||
===Entities=== | |||
=== Entities === | |||
*[[env_beam]] — A visible beam between two points | *[[env_beam]] — A visible beam between two points | ||
*[[env_laser]] — Laser with optional end sprite & sparks at the end | *[[env_laser]] — Laser with optional end sprite & sparks at the end | ||
<!-- SDK nuts has closed. When (and if) this tutorial is ported onto the VDC, please link to it instead! | |||
===External links=== | ===External links=== | ||
* [http://www.sdknuts.net/akg/tutorials/wiseLaser.asp A little fun with env_beam] | * [http://www.sdknuts.net/akg/tutorials/wiseLaser.asp A little fun with env_beam] | ||
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Revision as of 13:48, 13 February 2008
Mapping
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
- env_beam — A visible beam between two points
- env_laser — Laser with optional end sprite & sparks at the end