Phys motor: Difference between revisions
Jump to navigation
Jump to search
m (→Inputs) |
Plykkegaard (talk | contribs) m (Added "See also" section, and a link to windmill tutorial) |
||
Line 37: | Line 37: | ||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
==See Also== | |||
* [[WiseWindmill|Windmill]] - How to build a windmill | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 15:37, 11 February 2008
Entity Description
An entity that tries to spin a target entity at a particular speed.
Keyvalues
- Template:Kv targetname
- attach1
- <target_destination> Object to apply the force to
- speed
- <float> Angular speed (units are degress/second)
- spinup
- <float> Spin-up time in seconds (also affects the rate at which speed changes happen)
- inertiafactor
- <float> System interia scale. Make this larger if the object being driven is constrained to a set of heavier objects.
- axis
- <vecline> Rotation axis
Flags
- 1 : Start On
- 2 : No world collision
- Disable world collisions on hinges
- 4 : Hinge Object
- Motor also acts as a hinge constraining the object to this axis
- 8 : Orient Locally
- Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")
Inputs
- Template:I targetname
- SetSpeed <float>
- Sets target speed
- TurnOn
- Turns motor on
- TurnOff
- Turns motor off
Outputs
See Also
- Windmill - How to build a windmill