Info projecteddecal: Difference between revisions
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m (float) |
m (→Availability: class&file) |
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class= | {{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:19, 2 August 2006
Entity Description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <decal>
- Distance
- <float> Distance from the origin to project the decal.
Inputs
- Template:I targetname
- Activate
- Force the decal to apply itself to the world.