Info projecteddecal: Difference between revisions

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m (float)
m (→‎Availability: class&file)
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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}
{{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 14:19, 2 August 2006

Template:Wrongtitle

Entity Description

An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<decal>
  • Distance
<float> Distance from the origin to project the decal.

Inputs

Force the decal to apply itself to the world.

Outputs

See Also