Npc bullseye: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Frankrizzo (talk | contribs) |
m (Reverted with todo-note: What's the current working akilling site?) |
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* '''OnReleased''' | * '''OnReleased''' | ||
: Fires when no longer targeted. {{activator|activator}} & {{caller|caller}} | : Fires when no longer targeted. {{activator|activator}} & {{caller|caller}} | ||
==See Also== | |||
[http://www.akilling.org/akg/tutorials/wiseNPC02.asp Example of Static and Dynamic targets] {{todo|Akilling link - replace with working adress.}} | |||
[[Category:Entities]] |
Revision as of 18:58, 19 November 2006
Entity Description
npc_bullseyes act as targets for other NPCs to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an ai_relationship to make the attacking NPC hate the bullseye.

Keyvalues
- health
- <Integer> Unlike other NPCs level designers are allowed to set the health on bullseyes
Flags
- 65536 : Not Solid
- 131072 : Take No Damage
- 262144 : Enemy Damage Only
- 524288 : Bleed
- 1048576 : Perfect Accuracy — an NPC attacking the bullseye will do so with perfect accuracy
Inputs
Outputs
- OnTargeted
- Fires when targeted. (!activator is the activator) & Template:Caller
- OnReleased
- Fires when no longer targeted. (!activator is the activator) & Template:Caller
See Also
Example of Static and Dynamic targets
Todo: Akilling link - replace with working adress.