Creating a moving platform: Difference between revisions
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== Introduction == | == Introduction == | ||
[[Image:moving_platform_01.jpg|right|Width:64]] | [[Image:moving_platform_01.jpg|right|Width:64]] | ||
In this tutorial | In this tutorial you will learn how to create a moving platform. | ||
== Creating and setting basic model == | == Creating and setting basic model == | ||
You will need one from these models | You will need one from these models | ||
*This one is bigger: <code> models/props/light_rail_platform.mdl </code>. | * This one is bigger: <code> models/props/light_rail_platform.mdl </code>. | ||
*This one is smaller <code> models/props/light_rail_platform_02.mdl </code>. | * This one is smaller <code> models/props/light_rail_platform_02.mdl </code>. | ||
*After you | * After you have decided witch one is better for you, name it <code>platform_model</code>. | ||
*Set its parent to <code>platform_func</code>, we | * Set its parent to <code>platform_func</code>, which we'll create next. | ||
== Creating | == Creating function == | ||
[[Image:moving_platform_system.jpg|right|320px]] | |||
Create brush with dimensions of chosen platform. It’s not necessary, but it will surely work. | Create brush with dimensions of chosen platform. It’s not necessary, but it will surely work. | ||
Tie it to <code>func_door</code> entity by pressing | Tie it to <code>func_door</code> entity by pressing <code>Ctrl-T</code>. Set its variables as follows: | ||
::{| | ::{| | ||
! Property Name || Value | ! Property Name || Value | ||
Line 26: | Line 20: | ||
| Change angles || this is up to you, I’m using: <code>never (fixed orientation)</code> | | Change angles || this is up to you, I’m using: <code>never (fixed orientation)</code> | ||
|- | |- | ||
| Change velocity || too, it’s your | | Change velocity || too, it’s your choice, but: <code>ease in/ease out</code> | ||
|- | |- | ||
| First stop target || <code>P1_S1_M</code> | | First stop target || <code>P1_S1_M</code> | ||
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And, you may set sounds: | And, you may set sounds: | ||
::{| | ::{| | ||
! Property Name || Value | ! Property Name || Value | ||
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== Track == | == Track == | ||
Our platform is using path_track to move, so we have to create some. You can see architecture we we will use. | Our platform is using <code>path_track</code> to move, so we have to create some. You can see the architecture we we will use. | ||
Create path_track entity with | |||
Create <code>path_track</code> entity with these settings: | |||
::{| | ::{| | ||
! Property Name || Value | ! Property Name || Value | ||
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| | | | ||
|} | |} | ||
Now create another one: | Now create another one: | ||
::{| | ::{| | ||
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| | | | ||
|} | |} | ||
P1_S2_I: | P1_S2_I: | ||
::{| | ::{| | ||
! Property Name || Value | ! Property Name || Value | ||
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P1_S2_M: | P1_S2_M: | ||
::{| | ::{| | ||
! Property Name || Value | ! Property Name || Value | ||
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P1_S2_O: | P1_S2_O: | ||
::{| | ::{| | ||
! Property Name || Value | ! Property Name || Value | ||
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== Make it nice == | == Make it nice == | ||
Now you have working platform, but we will add few models. That oval-like object is mostly on wall, so it's easy to add it to your map. Second model looks better, you may even add that stand under it. | |||
<gallery> | |||
Now you have working platform, but we will add few models. That oval-like object is mostly on wall, so it's easy to add it to your map. Second model looks better, you may even add that stand under it. | Image:moving_platform_mdl_01.jpg | ||
Image:moving_platform_mdl_02.jpg | |||
Image:moving_platform_mdl_03.jpg | |||
</gallery> | |||
== See also == | |||
* [http://myfreefilehosting.com/f/c28a01c6bb_0.1MB Moving platform] - an example map for the above tutorial. |
Revision as of 02:22, 4 February 2008
Introduction
In this tutorial you will learn how to create a moving platform.
Creating and setting basic model
You will need one from these models
- This one is bigger:
models/props/light_rail_platform.mdl
. - This one is smaller
models/props/light_rail_platform_02.mdl
. - After you have decided witch one is better for you, name it
platform_model
. - Set its parent to
platform_func
, which we'll create next.
Creating function
Create brush with dimensions of chosen platform. It’s not necessary, but it will surely work.
Tie it to func_door
entity by pressing Ctrl-T
. Set its variables as follows:
Property Name Value Change angles this is up to you, I’m using: never (fixed orientation)
Change velocity too, it’s your choice, but: ease in/ease out
First stop target P1_S1_M
Initial speed 100
Max speed 10 000
Name platform_func
And, you may set sounds:
Property Name Value Start sound Doors.Move12
Stop sound Doors.FullClose12
Track
Our platform is using path_track
to move, so we have to create some. You can see the architecture we we will use.
Create path_track
entity with these settings:
Property Name Value Name P1_S1_M
New train speed 30
Next stop target P1_S1_O
Now create another one:
Property Name Value Name P1_S1_O
New train speed 200
Next stop target P1_S2_I
P1_S2_I:
Property Name Value Name P1_S2_I
New train speed 30
Next stop target P1_S2_M
P1_S2_M:
Property Name Value Name P1_S2_M
New train speed 30
Next stop target P1_S2_O
P1_S2_O:
Property Name Value Name P1_S2_O
New train speed 200
Next stop target P1_S1_I
Move them as you need and check, if they are linked by an yellow line.
Make it nice
Now you have working platform, but we will add few models. That oval-like object is mostly on wall, so it's easy to add it to your map. Second model looks better, you may even add that stand under it.
- Moving platform mdl 01.jpg
- Moving platform mdl 02.jpg
- Moving platform mdl 03.jpg
See also
- Moving platform - an example map for the above tutorial.