Talk:Func viscluster: Difference between revisions
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--[[User:Karrus|Karrus]] 01:34, 26 Jan 2008 (PST) | --[[User:Karrus|Karrus]] 01:34, 26 Jan 2008 (PST) | ||
:So technically this is the same as HINT? I cant seem to see any major benefits, or really how to use this. Lol.--[[User:MrTwoVideoCards|Gear]] 03:45, 26 Jan 2008 (PST) | :So technically this is the same as HINT? I cant seem to see any major benefits, or really how to use this. Lol.--[[User:MrTwoVideoCards|Gear]] 03:45, 26 Jan 2008 (PST) | ||
This entity is exactly what [[Empires| Empires mod]] needed. Thank you VALVe :D! [[User:Solokiller|Solokiller]] 03:49, 26 Jan 2008 (PST) |
Revision as of 04:49, 26 January 2008
Would it be good to use these about as much as hints, or more sparingly?--Karrus 15:17, 10 Jan 2008 (PST)
- If it actually prevents leafs it will work better than HINT's for many things. --wisemx 06:02, 11 Jan 2008 (PST)
Can someone get a screenshot of this entity in use? I'm still having a hard time imagining how to place this in the editor. --Campaignjunkie (talk) 15:41, 25 Jan 2008 (PST)
- I tested my chernobyl map by making one viscluster brush much like I would a hint/skip brush, worked out quite well:
--Karrus 01:34, 26 Jan 2008 (PST)
- So technically this is the same as HINT? I cant seem to see any major benefits, or really how to use this. Lol.--Gear 03:45, 26 Jan 2008 (PST)
This entity is exactly what Empires mod needed. Thank you VALVe :D! Solokiller 03:49, 26 Jan 2008 (PST)