Talk:Portal level design: Difference between revisions
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Yar Kramer (talk | contribs) (Detecting failed portal-launch) |
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I know that the maximum height you can achieve out of a portal is something around 900. Create a 1024x1024 room, portal ceiling and floor, jump into floor, and then put another portal on the floor, and you'll never touch the ceiling.--[[User:Volt|volt]] 02:40, 22 Nov 2007 (PST) | I know that the maximum height you can achieve out of a portal is something around 900. Create a 1024x1024 room, portal ceiling and floor, jump into floor, and then put another portal on the floor, and you'll never touch the ceiling.--[[User:Volt|volt]] 02:40, 22 Nov 2007 (PST) | ||
== Detecting failed portal-launch == | |||
Is there any way of detecting if the player fires the portalgun at a given brush/target/object/whatever, but ''fails'' to create a portal there? (i.e. if it's metal, or too small) —[[User:Yar Kramer|Yar Kramer]] 15:08, 10 Dec 2007 (PST) |
Revision as of 16:08, 10 December 2007
So far I am very pleased with how everything is coming, and man is it coming nicely along together. So good job everyone, and thanks for all working on it.--Gear 20:45, 19 Nov 2007 (PST)
I like the new layout. Great work! --Remmiz 15:32, 20 Nov 2007 (PST)
Hey shouldn't there be an article on fling maneuvers? Like how far you fling per how far etc etc? --Darthkillyou 06:17, 21 Nov 2007 (PST)
I know that the maximum height you can achieve out of a portal is something around 900. Create a 1024x1024 room, portal ceiling and floor, jump into floor, and then put another portal on the floor, and you'll never touch the ceiling.--volt 02:40, 22 Nov 2007 (PST)
Detecting failed portal-launch
Is there any way of detecting if the player fires the portalgun at a given brush/target/object/whatever, but fails to create a portal there? (i.e. if it's metal, or too small) —Yar Kramer 15:08, 10 Dec 2007 (PST)