TF2/Modifying the Mission Briefing: Difference between revisions

From Valve Developer Community
< TF2
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
{{wip}}


The mission briefing, shown to players before they enter the match, is set automatically for Basic Capture the Flag and Control Point games, just by putting the right goal entities on the map.
The mission briefing, shown to players before they enter the match, is set automatically for Basic Capture the Flag and Control Point games, just by putting the right goal entities on the map.
Line 6: Line 5:
Custom mission briefings can be done, but how?
Custom mission briefings can be done, but how?
----
----
There is not yet an official way to do this, but you can edit the localized texts in your map file.
There is not yet an official way to do this, but you can edit the localized texts in the directory where you map is in.


In the directory where your .bsp is (_mapname_.bsp - Usually "..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"), create the localised map .txt briefing files. You can also extract them from the TF2 .gcf with GCFScape and rename the for you map.
In the directory where your .bsp is (_mapname_.bsp - Usually "..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"), create the localised map .txt briefing files. You can also extract them from the TF2 .gcf with GCFScape and rename the for your map.


* mapname.bsp
* mapname.bsp
Line 27: Line 26:
* mapname_swedish.txt
* mapname_swedish.txt
* mapname_tchinese.txt
* mapname_tchinese.txt
Example:
For cp_dustbowl, name your localized text files like this:
cp_dustbowl_english.txt. Put them in the same directory as the .bsp file and it should work.




In each of those, is the briefing text displayed for your map, in the named language.
In each of those, is the briefing text displayed for your map, in the named language.
(Please do edit this to be more clear)

Revision as of 09:16, 25 January 2008

Stub

This article or section is a stub. You can help by expanding it.

The mission briefing, shown to players before they enter the match, is set automatically for Basic Capture the Flag and Control Point games, just by putting the right goal entities on the map.

Custom mission briefings can be done, but how?


There is not yet an official way to do this, but you can edit the localized texts in the directory where you map is in.

In the directory where your .bsp is (_mapname_.bsp - Usually "..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"), create the localised map .txt briefing files. You can also extract them from the TF2 .gcf with GCFScape and rename the for your map.

  • mapname.bsp
  • mapname_danish.txt
  • mapname_dutch.txt
  • mapname_english.txt
  • mapname_finnish.txt
  • mapname_french.txt
  • mapname_german.txt
  • mapname_italian.txt
  • mapname_japanese.txt
  • mapname_korian.txt
  • mapname_norwegian.txt
  • mapname_polish.txt
  • mapname_portuguese.txt
  • mapname_russian.txt
  • mapname_schinese.txt
  • mapname_swedish.txt
  • mapname_tchinese.txt

Example: For cp_dustbowl, name your localized text files like this: cp_dustbowl_english.txt. Put them in the same directory as the .bsp file and it should work.


In each of those, is the briefing text displayed for your map, in the named language.