TF2/Modifying the Mission Briefing: Difference between revisions
No edit summary |
MrThompson (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{wip}} | |||
The mission briefing, shown to players before they enter the match, is set automatically for Basic Capture the Flag and Control Point games, just by putting the right goal entities on the map. | The mission briefing, shown to players before they enter the match, is set automatically for Basic Capture the Flag and Control Point games, just by putting the right goal entities on the map. | ||
Line 5: | Line 6: | ||
Custom mission briefings can be done, but how? | Custom mission briefings can be done, but how? | ||
---- | ---- | ||
There is not yet an official way to do this, but you can edit the localized texts in your map file. | |||
In the directory where your .bsp is (_mapname_.bsp - Usually "..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"), create | In the directory where your .bsp is (_mapname_.bsp - Usually "..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"), create the localised map .txt briefing files. You can also extract them from the TF2 .gcf with GCFScape and rename the for you map. | ||
* mapname.bsp | * mapname.bsp |
Revision as of 05:13, 25 January 2008

As a courtesy, please do not edit this while this message is displayed.
If this page has not been edited for at least several hours to a few days, please remove this template. This message is intended to help reduce edit conflicts; please remove it between editing sessions to allow others to edit the page.
The person who added this notice will be listed in its edit history should you wish to contact them.
The mission briefing, shown to players before they enter the match, is set automatically for Basic Capture the Flag and Control Point games, just by putting the right goal entities on the map.
Custom mission briefings can be done, but how?
There is not yet an official way to do this, but you can edit the localized texts in your map file.
In the directory where your .bsp is (_mapname_.bsp - Usually "..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"), create the localised map .txt briefing files. You can also extract them from the TF2 .gcf with GCFScape and rename the for you map.
- mapname.bsp
- mapname_danish.txt
- mapname_dutch.txt
- mapname_english.txt
- mapname_finnish.txt
- mapname_french.txt
- mapname_german.txt
- mapname_italian.txt
- mapname_japanese.txt
- mapname_korian.txt
- mapname_norwegian.txt
- mapname_polish.txt
- mapname_portuguese.txt
- mapname_russian.txt
- mapname_schinese.txt
- mapname_swedish.txt
- mapname_tchinese.txt
In each of those, is the briefing text displayed for your map, in the named language.
(Please do edit this to be more clear)