Talk:Rear View Mirror: Difference between revisions
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== Flickering == | == Flickering == | ||
anyone else having trouble with flickering? know how to fix it? {{unsigned|Robertjaym}} | anyone else having trouble with flickering? know how to fix it? {{unsigned|Robertjaym}} | ||
== Refract Shader == | |||
Hi, | |||
My Screen is rendered on a model, which means that I cannot use the Unlittwotexture shader. | |||
Is there any posibility to add a refract shader over the View? | |||
The refract shader should only influence the Rear View, not the whole screen. |
Revision as of 05:26, 22 January 2008
I pulled out all the first person references, wiki articles aren't tutorials written by somebody personally, its more encyclopedia like text. A quick run over the english to smooth it out wouldn't go amis. And if I'm correct welcome to the wiki --Angry Beaver 17:05, 18 Dec 2006 (PST)
- This is just a rotated viewport, to get a mirror you need to flip the X axis.—Zevensoft (talk) 05:52, 25 Dec 2006 (PST)
- What do you mean flip the x-axis? You need to get a scene render from behind you to display..--One3yed 18:11, 25 Dec 2006 (PST)
Flickering
anyone else having trouble with flickering? know how to fix it? —Unsigned comment added by Robertjaym (talk • contribs) Always sign your posts with four tildes (~~~~)
Refract Shader
Hi, My Screen is rendered on a model, which means that I cannot use the Unlittwotexture shader. Is there any posibility to add a refract shader over the View? The refract shader should only influence the Rear View, not the whole screen.