Entity Hierarchy (parenting): Difference between revisions
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An entity with a parent will duplicate its parent's motion (move with it). An example would be parenting a [[light_dynamic]] to a lamp [[prop_physics|prop]] so the light becomes part of the lamp and moves with it. A group of objects parented together form an hierarchy and essentially become one object. | An entity with a parent will duplicate its parent's motion (move with it). An example would be parenting a [[light_dynamic]] to a lamp [[prop_physics|prop]] so the light becomes part of the lamp and moves with it. A group of objects parented together form an hierarchy and essentially become one object. | ||
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Only certain entities can have parents. For example, a prop_physics cannot because it is its own physics object. In this case, a [[prop_dynamic]] or [[prop_dynamic_override]] should be used instead. | Only certain entities can have parents. For example, a prop_physics cannot because it is its own physics object. In this case, a [[prop_dynamic]] or [[prop_dynamic_override]] should be used instead. | ||
{{otherlang:en}} {{otherlang:en:jp|Entity Hierarchy (parenting):jp}} | {{otherlang:en}} | ||
{{otherlang:en:jp|Entity Hierarchy (parenting):jp}} | |||
[[Category:Level Design]] |
Revision as of 11:45, 24 November 2007
An entity with a parent will duplicate its parent's motion (move with it). An example would be parenting a light_dynamic to a lamp prop so the light becomes part of the lamp and moves with it. A group of objects parented together form an hierarchy and essentially become one object.
To parent two objects together, type a name for the parent object in its Name keyvalue. For the other object, set its Parent key value to that same name.
Only certain entities can have parents. For example, a prop_physics cannot because it is its own physics object. In this case, a prop_dynamic or prop_dynamic_override should be used instead.