Talk:Info player teamspawn: Difference between revisions

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== Something wonky with assoc. Control Point? ==
== Something wonky with assoc. Control Point? ==


I'm making a map with 4 control points, each one has a spawn-room associated with it.  Initially each team owns one control point.  My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).
For the life of me I cannot figure out how to use the Associated Control Point mechanism here.


    My info_player_teamspawn:
I would expect that if I set my CP's targetname in this field, players will spawn here when the CP is "owned"; but I can't get it to work.
       
    (non-default values)
        Name___________________________ teamspawn-south
        Pitch Yaw Roll_________________ 0 180 0
        Associated Control Point_______ cp_south
       
    (and the default values)
        Team___________________________ Any
        Start Disabled_________________ No
        Blue spawn for round___________ -null
        Red spawn for round____________ -null


    My team_control_point:
For now, I'm using a klugey enable/disable/set_team IO system to handle where people spawn...
       
    (only values that might matter here)
        Name___________________________ cp_south
        Default Owner__________________ Blue
        Index__________________________ 2
        (Do my required (pre-requisite) CPs matter here?)


I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.
Any ideas?
 
[[User:Hovis|Hovis]] 10:34, 26 Dec 2007 (PST)
Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....
 
Thank you! --[[User:Hovis|Hovis]] 10:04, 2 Dec 2007 (PST)

Revision as of 11:34, 26 December 2007

Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)

Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)

Something wonky with assoc. Control Point?

For the life of me I cannot figure out how to use the Associated Control Point mechanism here.

I would expect that if I set my CP's targetname in this field, players will spawn here when the CP is "owned"; but I can't get it to work.

For now, I'm using a klugey enable/disable/set_team IO system to handle where people spawn...

Any ideas? Hovis 10:34, 26 Dec 2007 (PST)